An Introduction to Jack and Jill on X86
Download PDFJack (Java* Android* Compiler Kit) is a new Google* tool that includes a compiler from Java source code to the Android dex file format. Jack has its own .jack library and provides most...
View ArticleIntel® XDK FAQs - Cordova
Q1: How do I set app orientation? If you are using Cordova* 3.X build options (Crosswalk* for Android*, Android*, iOS*, etc.), you can set the orientation under the Projects panel > Select your...
View ArticleOptimizing Unity* Games on Android* OS for Intel® Architecture: A Case Study
Download DocumentUnity* is one of the most popular game engines for the mobile environment (Android* and iOS*), and many developers are using it to develop and launch games. Before Unity supported...
View ArticleMarmalade C++ and ShiVa3D: a Game Engine Guide for Android x86
Download DocumentBuilding a cross-platform Android app? Previously, we shared how to add x86 Support to Android* Apps Using the Unity* Game Engine , as well as use game development suites like Unreal*...
View ArticleIntel® XDK FAQs - Cordova
Q1: How do I set app orientation? If you are using Cordova* 3.X build options (Crosswalk* for Android*, Android*, iOS*, etc.), you can set the orientation under the Projects panel > Select your...
View ArticleIntel® XDK FAQs - Debug & Test
Q1: What are the requirements for Testing on Wi-Fi?1) Both Intel XDK and App Preview mobile app must be logged in with the same user credentials.2) Both devices must be on the same subnet.Note: Your...
View ArticleDebug SPI BIOS after Power Up Sequence
After PCB assembly and the board power up, the next phase will be SPI BIOS debugging. A lot of system engineers and firmware engineers who had been interested in Intel System Studio (ISS), questioned...
View ArticleIntel® INDE 2015 Release Notes and Installation Guide
This page provides the Release Notes for Intel® INDE 2015 with the most recent being listed at the top of the page. For more details, please take a look at the documents on the table below.Intended...
View ArticleHow to Set Up FMOD*, Cocos2D-x*, and OpenAL* Libraries for Android* on Intel®...
Download DocumentPreviously, we’ve gone through instructions on how to compile a FFmpeg library on x86 architecture. This step-by-step guide walks you through the process of setting up and compiling...
View ArticleHow to develop a cross platform native application with Intel® INDE for...
Hello, I am going to show you how you can develop a native app for Windows* and Android* that can reuse the shared app logic in C++. This is going to be a simple hello world app for you to understand...
View ArticleYou Can Join Selected IDF Sessions From Wherever You Are!
IDF Date: Aug 18 - Aug 20, 2015Can’t attend IDF in person this year? We have you covered. Selected software sessions will be webcasted which will give you the opportunity to join our experts live....
View ArticleIntel® Selfie App for Android* Privacy Notice
The providing of your email address is optional. If you choose to receive additional information from Intel your email address will be used to keep you informed on activities that pertain to the Intel®...
View ArticleUsing OpenCL™ 2.0 Read-Write Images
AcknowledgementsWe want to thank Javier Martinez, Kevin Patel, and Tejas Budukh for their help in reviewing this article and the associated sample.IntroductionPrior to OpenCL™ 2.0, there was no ability...
View ArticleIntel® XDK FAQs - General
Q1: How can I get started with Intel XDK?There are plenty of videos and articles that you can go through here to get started. You could also start with some of our demo apps that you think fits your...
View ArticleIntel Resources for Game Developers
"Thank you for making games! Intel is a strong supporter of game development, and we've assembled all our best information to help you get your game running great on Intel hardware. Intel® HD Graphics...
View ArticleStep by Step guide to build iOS apps using UI builder of Multi-OS Engine of...
Author: Yash OswalIf you have reached this article, I presume you know what Intel Multi-OS Engine is capable of and its cool new features. If not, refer to these articles - Why Multi-OS Engine? and the...
View ArticlePhonoPaper Optimization using Intel® tools
Download PDFPhonoPaper is a technology and an application that allows you to play audio converted into a picture of a special format, called a spectrogram on paper or any other surface. The process is...
View ArticleTutorial: Using Intel® INDE GPA to improve the performance of your Android* game
Download PDFDownload Code SampleIntroductionThis tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application...
View ArticlePorting Guide for Unity* Game on Intel® Architecture for China Market
Download PDFOverviewUnity* software is one of the most popular game engines for the mobile environment (Android* and iOS*). As technology improves, especially as GPUs in mobile chips get faster,...
View ArticleAdaptive Volumetric Shadow Maps for Android* Using OpenGL* ES 3.1
Download PDFDownload Code SampleAs a follow-up to Adaptive Volumetric Shadow Maps for DirectX* 11, we present a port of the same algorithm adapted for Android* devices that support OpenGL ES* 3.1 and...
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